UE4 Green

Small project to refine and improve my photogrammetry workflow particularly nailing accurate colour correction workflows

4k Pan Video

Maps created directly from scan data at the moment the other maps are created in substance although I want to start capturing the gloss and translucency from the scans too

Maps created directly from scan data at the moment the other maps are created in substance although I want to start capturing the gloss and translucency from the scans too

Raw reference photo down scaled and converted to jpeg to show the rough location

Raw reference photo down scaled and converted to jpeg to show the rough location