Quake II Remastered : Call of the Machine 'Fatalism'

The third and final map I created I created for the recent release of Quake II Remastered. I was responsible for the theme, scripting, lighting, textures, skybox and resolving bugs. The layout was hugely inspired by The House of Cthon by American McGee in the original Quake.
https://www.artstation.com/artwork/zPByoq
https://www.artstation.com/artwork/dK3zV3
Thanks to everyone at id, Nightdive Studios and the MG Quake club plus EricW and the TrenchBroom team!

Some of the textures created 256 palletised original limits

Some of the textures created 256 palletised original limits

TrenchBroom Editor shot

TrenchBroom Editor shot