UE4 Containment

Piece made with the trim sheet I created a few weeks ago, the rock was a scanned piece of rubble I had as a bit of interest, the rubber piping texture was created using UE4's builtin noise functions and the rock 'miring man in silhouette was a free to use asset from turbosquid
https://www.artstation.com/artwork/R3XZnv

The Material used for the scene, a larger breakdown can be seen here https://www.artstation.com/artwork/R3XZnv

The Material used for the scene, a larger breakdown can be seen here https://www.artstation.com/artwork/R3XZnv

Zoo showing the major pieces, most of the heavy lifting was done with parallax occlusion mapping in the trim sheet. The decals and glowing elements were packed into the diffuse alpha

Zoo showing the major pieces, most of the heavy lifting was done with parallax occlusion mapping in the trim sheet. The decals and glowing elements were packed into the diffuse alpha