Quake II Remastered : Call of the Machine 'Too Deep'

First of the maps I created for the recent release of Quake II Remastered. I was responsible for the layout, theme, scripting, lighting, textures, skybox and resolving bugs.
https://www.artstation.com/artwork/zPByoq
https://www.artstation.com/artwork/8bO4dG
Thanks to everyone at id, Nightdive Studios and the MG Quake club plus EricW and the TrenchBroom team

Yellow pipe texture created by Tom Fritzson
Red grass tile by Chris Hodgson
Crates stock Quake 2

Some of the textures created 256 palletised

Some of the textures created 256 palletised

Some of the textures created 256 palletised

Some of the textures created 256 palletised

TrenchBroom Editor Shot

TrenchBroom Editor Shot

TrenchBroom Editor Shot

TrenchBroom Editor Shot