I was tasked with improving the original decal pom sheets - improving clarity as many of the original source files had become either lost between outsourcers or the quality varied wildly this usually involved modelling over tiny 32 pixel textures matching the original heights as closely as possible and then creating the maps in Substance and have them perfectly re-align over the original layout so no re-modelling was needed. Thanks to the guidance from Hayo Koekkoek https://www.artstation.com/ezykeyal